Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Server Directory Reference

Files

 ServerBombs.cpp
 Authoritative server-side bomb placement, explosion, and lifecycle logic.
 
 ServerBombs.h
 Authoritative server-side bomb placement, explosion, and lifecycle helpers.
 
 ServerControlHandlers.cpp
 Authoritative server control-message handling and lobby-state broadcast.
 
 ServerEvents.cpp
 Dedicated-server ENet connect, receive, and disconnect event servicing.
 
 ServerEvents.h
 Dedicated-server ENet event servicing entry point.
 
 ServerFlow.cpp
 Authoritative server-flow phase orchestration.
 
 ServerFlow.h
 Authoritative lobby-to-match flow helpers.
 
 ServerFlowInternal.h
 Private helpers shared by authoritative server-flow implementation files.
 
 ServerHandlers.cpp
 Authoritative server receive-path validation and dispatcher entry point.
 
 ServerHandlers.h
 Authoritative server receive-path entry point and shared handler declarations.
 
 ServerInputHandlers.cpp
 Authoritative server gameplay-input receive handling.
 
 ServerLobbyFlow.cpp
 Authoritative lobby, countdown, bootstrap, and match-start helpers.
 
 ServerMatchFlow.cpp
 Authoritative in-match result and return-to-lobby helpers.
 
 ServerPowerups.cpp
 Authoritative round powerup placement and reveal logic.
 
 ServerPowerups.h
 Authoritative hidden/revealed round powerup helpers.
 
 ServerSession.cpp
 Authoritative server session lifecycle, peer-session binding, and player-slot management.
 
 ServerSimulation.cpp
 Authoritative fixed-tick simulation, corrections, and snapshot broadcast.
 
 ServerSnapshot.cpp
 Authoritative snapshot cadence and connected-client snapshot construction.
 
 ServerSnapshot.h
 Authoritative snapshot cadence and connected-client snapshot construction helpers.
 
 ServerState.h
 Authoritative server state model, lifecycle helpers, and fixed-tick simulation API.