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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Dedicated-server ENet event servicing entry point. More...
#include <cstdint>Go to the source code of this file.
Namespaces | |
| namespace | bomberman::server |
| Authoritative dedicated-server state, match flow, and fixed-tick simulation support. | |
Functions | |
| bool | bomberman::server::serviceServerEvents (ServerState &state, uint32_t serviceTimeoutMs) |
| Services pending ENet events for the dedicated server. | |
Dedicated-server ENet event servicing entry point.