Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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ServerEvents.h
Go to the documentation of this file.
1
7#ifndef BOMBERMAN_SERVEREVENTS_H
8#define BOMBERMAN_SERVEREVENTS_H
9
10#include <cstdint>
11
12namespace bomberman::server
13{
14 struct ServerState;
15
17 [[nodiscard]]
18 bool serviceServerEvents(ServerState& state, uint32_t serviceTimeoutMs);
19
20} // namespace bomberman::server
21
22#endif // BOMBERMAN_SERVEREVENTS_H
Authoritative dedicated-server state, match flow, and fixed-tick simulation support.
Definition ServerBombs.cpp:21
bool serviceServerEvents(ServerState &state, const uint32_t serviceTimeoutMs)
Services pending ENet events for the dedicated server.
Definition ServerEvents.cpp:107