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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Authoritative snapshot cadence and connected-client snapshot construction. More...
#include "ServerSnapshot.h"#include <algorithm>#include <array>#include "ServerPowerups.h"#include "ServerState.h"#include "Util/Log.h"Namespaces | |
| namespace | bomberman::server |
| Authoritative dedicated-server state, match flow, and fixed-tick simulation support. | |
Functions | |
| bool | bomberman::server::shouldBroadcastSnapshot (const ServerState &state) |
Returns true when the current tick should broadcast a snapshot. | |
| net::MsgSnapshot | bomberman::server::buildSnapshot (const ServerState &state) |
Builds a MsgSnapshot from the current round state. | |
Authoritative snapshot cadence and connected-client snapshot construction.