1#ifndef BOMBERMAN_SERVERSNAPSHOT_H
2#define BOMBERMAN_SERVERSNAPSHOT_H
Shared client/server wire contract for the multiplayer protocol.
Authoritative dedicated-server state, match flow, and fixed-tick simulation support.
Definition ServerBombs.cpp:21
bool shouldBroadcastSnapshot(const ServerState &state)
Returns true when the current tick should broadcast a snapshot.
Definition ServerSnapshot.cpp:25
net::MsgSnapshot buildSnapshot(const ServerState &state)
Builds a MsgSnapshot from the current round state.
Definition ServerSnapshot.cpp:31