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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Authoritative server receive-path validation and dispatcher entry point. More...
Namespaces | |
| namespace | bomberman::server |
| Authoritative dedicated-server state, match flow, and fixed-tick simulation support. | |
Functions | |
| std::optional< uint8_t > | bomberman::server::acceptedPlayerId (const ENetPeer *peer) |
| Returns the accepted player id bound to a live peer, if any. | |
| void | bomberman::server::handleReceiveEvent (const ENetEvent &event, ServerState &state) |
| Parses, validates, and dispatches one received ENet packet. | |
Authoritative server receive-path validation and dispatcher entry point.