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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Authoritative server-flow phase orchestration. More...
#include "ServerFlow.h"#include "ServerFlowInternal.h"#include "ServerHandlers.h"#include "Util/Log.h"Namespaces | |
| namespace | bomberman::server |
| Authoritative dedicated-server state, match flow, and fixed-tick simulation support. | |
Functions | |
| void | bomberman::server::refreshServerFlowDiagnostics (ServerState &state) |
| Refreshes coarse server-flow diagnostics. | |
| void | bomberman::server::advanceServerFlow (ServerState &state) |
| Advances non-gameplay flow state. | |
Authoritative server-flow phase orchestration.