Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
Loading...
Searching...
No Matches
ServerSimulation.cpp File Reference

Authoritative fixed-tick simulation, corrections, and snapshot broadcast. More...

#include "ServerState.h"
#include <algorithm>
#include <climits>
#include "Net/NetSend.h"
#include "ServerBombs.h"
#include "ServerFlow.h"
#include "ServerPowerups.h"
#include "ServerSnapshot.h"
#include "Sim/SimConfig.h"
#include "Util/Log.h"

Namespaces

namespace  bomberman::server
 Authoritative dedicated-server state, match flow, and fixed-tick simulation support.
 

Functions

void bomberman::server::simulateServerTick (ServerState &state)
 Advances the authoritative server by one fixed simulation tick.
 

Detailed Description

Authoritative fixed-tick simulation, corrections, and snapshot broadcast.