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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Authoritative fixed-tick simulation, corrections, and snapshot broadcast. More...
#include "ServerState.h"#include <algorithm>#include <climits>#include "Net/NetSend.h"#include "ServerBombs.h"#include "ServerFlow.h"#include "ServerPowerups.h"#include "ServerSnapshot.h"#include "Sim/SimConfig.h"#include "Util/Log.h"Namespaces | |
| namespace | bomberman::server |
| Authoritative dedicated-server state, match flow, and fixed-tick simulation support. | |
Functions | |
| void | bomberman::server::simulateServerTick (ServerState &state) |
| Advances the authoritative server by one fixed simulation tick. | |
Authoritative fixed-tick simulation, corrections, and snapshot broadcast.