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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Authoritative in-match result and return-to-lobby helpers. More...
#include "ServerFlow.h"#include "ServerFlowInternal.h"#include "Net/NetSend.h"#include "ServerBombs.h"#include "Util/Log.h"Namespaces | |
| namespace | bomberman::server |
| Authoritative dedicated-server state, match flow, and fixed-tick simulation support. | |
Functions | |
| void | bomberman::server::beginEndOfMatch (ServerState &state, std::optional< uint8_t > winnerPlayerId, bool draw, uint8_t activePlayerCount, uint8_t alivePlayerCount) |
| Commits end-of-match state for the current round. | |
Authoritative in-match result and return-to-lobby helpers.