Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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ServerMatchFlow.cpp File Reference

Authoritative in-match result and return-to-lobby helpers. More...

#include "ServerFlow.h"
#include "ServerFlowInternal.h"
#include "Net/NetSend.h"
#include "ServerBombs.h"
#include "Util/Log.h"

Namespaces

namespace  bomberman::server
 Authoritative dedicated-server state, match flow, and fixed-tick simulation support.
 

Functions

void bomberman::server::beginEndOfMatch (ServerState &state, std::optional< uint8_t > winnerPlayerId, bool draw, uint8_t activePlayerCount, uint8_t alivePlayerCount)
 Commits end-of-match state for the current round.
 

Detailed Description

Authoritative in-match result and return-to-lobby helpers.