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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Authoritative server gameplay-input receive handling. More...
Namespaces | |
| namespace | bomberman::server |
| Authoritative dedicated-server state, match flow, and fixed-tick simulation support. | |
Functions | |
| void | bomberman::server::onInput (PacketDispatchContext &ctx, const net::PacketHeader &header, const uint8_t *payload, std::size_t payloadSize) |
| Handles one validated gameplay input batch. | |
Authoritative server gameplay-input receive handling.