Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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ServerInputHandlers.cpp File Reference

Authoritative server gameplay-input receive handling. More...

#include "ServerHandlers.h"
#include "Util/Log.h"

Namespaces

namespace  bomberman::server
 Authoritative dedicated-server state, match flow, and fixed-tick simulation support.
 

Functions

void bomberman::server::onInput (PacketDispatchContext &ctx, const net::PacketHeader &header, const uint8_t *payload, std::size_t payloadSize)
 Handles one validated gameplay input batch.
 

Detailed Description

Authoritative server gameplay-input receive handling.