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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Per-dispatch context passed through the typed packet handlers. More...
#include <ServerState.h>
Public Attributes | |
| ServerState & | state |
| ENetPeer * | peer = nullptr |
| net::NetDiagnostics * | diag = nullptr |
| net::NetPacketResult | receiveResult = net::NetPacketResult::Rejected |
| std::optional< uint8_t > | recordedPlayerId {} |
std::nullopt for pre-handshake traffic. | |
Per-dispatch context passed through the typed packet handlers.