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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Dedicated-server ENet connect, receive, and disconnect event servicing. More...
#include "ServerEvents.h"#include <optional>#include "Net/NetTransportConfig.h"#include "ServerHandlers.h"#include "ServerState.h"#include "Util/Log.h"Namespaces | |
| namespace | bomberman::server |
| Authoritative dedicated-server state, match flow, and fixed-tick simulation support. | |
Functions | |
| bool | bomberman::server::serviceServerEvents (ServerState &state, uint32_t serviceTimeoutMs) |
| Services pending ENet events for the dedicated server. | |
Dedicated-server ENet connect, receive, and disconnect event servicing.