Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
Loading...
Searching...
No Matches
ServerEvents.cpp File Reference

Dedicated-server ENet connect, receive, and disconnect event servicing. More...

#include "ServerEvents.h"
#include <optional>
#include "Net/NetTransportConfig.h"
#include "ServerHandlers.h"
#include "ServerState.h"
#include "Util/Log.h"

Namespaces

namespace  bomberman::server
 Authoritative dedicated-server state, match flow, and fixed-tick simulation support.
 

Functions

bool bomberman::server::serviceServerEvents (ServerState &state, uint32_t serviceTimeoutMs)
 Services pending ENet events for the dedicated server.
 

Detailed Description

Dedicated-server ENet connect, receive, and disconnect event servicing.