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void | resetRuntimeState () |
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void | beginBootstrap (const MsgLevelInfo &newLevelInfo) |
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bool | isActiveMatch (const uint32_t matchId) const |
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uint32_t | currentMatchId () const |
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void | reset () |
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MsgLevelInfo | levelInfo {} |
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bool | hasLevelInfo = false |
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bool | levelInfoPending = false |
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bool | brokenGameplayEventStream = false |
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std::optional< MsgMatchStart > | matchStart {} |
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std::optional< uint32_t > | cancelledMatchId {} |
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std::optional< MsgMatchResult > | matchResult {} |
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std::optional< MsgSnapshot > | snapshot {} |
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std::optional< MsgCorrection > | correction {} |
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std::deque< GameplayEvent > | pendingGameplayEvents {} |
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The documentation for this struct was generated from the following file: