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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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One reliable gameplay event dequeued in original receive order. More...
#include <NetClient.h>
Public Types | |
| enum class | EType : uint8_t { BombPlaced , ExplosionResolved } |
Static Public Member Functions | |
| static GameplayEvent | fromBombPlaced (const MsgBombPlaced &bombPlaced) |
| static GameplayEvent | fromExplosionResolved (const MsgExplosionResolved &explosionResolved) |
Public Attributes | |
| EType | type = EType::BombPlaced |
| MsgBombPlaced | bombPlaced {} |
| MsgExplosionResolved | explosionResolved {} |
One reliable gameplay event dequeued in original receive order.
Gameplay-reliable packets share one ENet channel, so preserving this order matters across message types rather than only within each type.