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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Round-start payload sent reliably by the server when a match begins. More...
#include <NetCommon.h>
Public Attributes | |
| uint32_t | matchId = 0 |
| Monotonic authoritative match identifier for this round start. | |
| uint32_t | mapSeed = 0 |
| 32-bit seed for the shared tile-map generator. | |
Round-start payload sent reliably by the server when a match begins.
Carries the current authoritative match identifier and the map seed needed to instantiate the shared gameplay scene for this round.