Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::MsgMatchStart Struct Reference

Explicit reliable start edge sent once all current match participants have loaded. More...

#include <NetCommon.h>

Public Attributes

uint32_t matchId = 0
 Authoritative match identifier being started.
 
uint32_t goShowServerTick = 0
 Authoritative server tick at which GO! should appear.
 
uint32_t unlockServerTick = 0
 Authoritative server tick at which gameplay input unlocks.
 

Detailed Description

Explicit reliable start edge sent once all current match participants have loaded.


The documentation for this struct was generated from the following file: