Roadmap
This page records useful follow-up work without promising a release date.
Distribution
- [ ] Produce and verify an Unreal Engine 5.8 Linux bundle.
- [ ] Document which Unreal Engine minor versions are tested for every release.
- [ ] Add checksums beside downloadable release assets.
Editor
- [ ] Support direct Timeline dragging and resize handles.
- [ ] Add more calendar views when they improve real authoring workflows.
- [ ] Focus an exact Browser row when moving between editor toolkits.
- [ ] Explore countdown and runtime clock controls without complicating the schedule asset model.
Runtime
- [ ] Evaluate asynchronous schedule activation for projects with large asset sets.
- [ ] Add new persistence schema versions only when compatibility can be tested.
Documentation images
- [ ] Add a Schedule Editor screenshot showing the List and Timeline views.
- [ ] Add a Schedule Browser screenshot showing Combined Schedule and Schedule Assets.
- [ ] Add a Project Settings screenshot with a configured default schedule.
- [ ] Add a compact Blueprint example for a notification and a blocking gate.
Images should come from a real Unreal Engine session and use a small example schedule that can remain stable across releases.