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Roadmap

This page records useful follow-up work without promising a release date.

Distribution

  • [ ] Produce and verify an Unreal Engine 5.8 Linux bundle.
  • [ ] Document which Unreal Engine minor versions are tested for every release.
  • [ ] Add checksums beside downloadable release assets.

Editor

  • [ ] Support direct Timeline dragging and resize handles.
  • [ ] Add more calendar views when they improve real authoring workflows.
  • [ ] Focus an exact Browser row when moving between editor toolkits.
  • [ ] Explore countdown and runtime clock controls without complicating the schedule asset model.

Runtime

  • [ ] Evaluate asynchronous schedule activation for projects with large asset sets.
  • [ ] Add new persistence schema versions only when compatibility can be tested.

Documentation images

  • [ ] Add a Schedule Editor screenshot showing the List and Timeline views.
  • [ ] Add a Schedule Browser screenshot showing Combined Schedule and Schedule Assets.
  • [ ] Add a Project Settings screenshot with a configured default schedule.
  • [ ] Add a compact Blueprint example for a notification and a blocking gate.

Images should come from a real Unreal Engine session and use a small example schedule that can remain stable across releases.