Schedule Browser
Open the Schedule Browser from the Day/Night Cycle toolbar button or Project Settings.
Combined Schedule
This view combines every asset in DefaultSchedules, in the same layer order
used by the game. Use Search, Filter, and Sort to find entries across those
schedules.
Select an entry to edit its source schedule. The right-click menu can add, rename, duplicate, delete, or open the source entry in the full Schedule Editor.
Use the Save button after editing. It saves the dirty schedule assets used by the Browser.
Note
Combined Schedule shows the authored project defaults. Temporary runtime entries added during PIE are not included.
Schedule Assets
This view lists available schedule assets using Unreal's normal asset picker. From here you can:
- create a schedule with the schedule button
- open an existing schedule
- rename it with F2
- duplicate or delete it with the normal asset actions.
Double-clicking an entry in Combined Schedule opens its owning asset and selects that exact event or range.