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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Dedicated-server process bootstrap, run loop, and shutdown. More...
#include <csignal>#include <chrono>#include <ctime>#include <cstdlib>#include <filesystem>#include <iomanip>#include <iostream>#include <sstream>#include <string>#include <string_view>#include <enet/enet.h>#include "Net/NetCommon.h"#include "Server/ServerEvents.h"#include "Server/ServerState.h"#include "Util/CliCommon.h"#include "Util/Log.h"#include "Sim/SimConfig.h"Functions | |
| int | main (int argc, char **argv) |
| Entry point for the Bomberman dedicated server. | |
Dedicated-server process bootstrap, run loop, and shutdown.
| int main | ( | int | argc, |
| char ** | argv | ||
| ) |
Entry point for the Bomberman dedicated server.
Initializes logging and ENet, creates the server host, and runs the event-drain loop until interrupted by SIGINT / SIGTERM.