|
|
Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
|
Authoritative state merge and local prediction logic. More...
#include "Scenes/MultiplayerLevelScene/MultiplayerLevelSceneInternal.h"#include <limits>#include "Entities/Text.h"#include "Game.h"#include "Net/Client/NetClient.h"#include "Util/Log.h"Authoritative state merge and local prediction logic.