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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Authoritative state for one round-scoped hidden or revealed powerup. More...
#include <ServerState.h>
Public Attributes | |
| sim::PowerupType | type = sim::PowerupType::SpeedBoost |
| BombCell | cell {} |
| bool | revealed = false |
| True once the covering brick has been destroyed. | |
| uint32_t | revealedTick = 0 |
Authoritative state for one round-scoped hidden or revealed powerup.