Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::server::PowerupState Struct Reference

Authoritative state for one round-scoped hidden or revealed powerup. More...

#include <ServerState.h>

Public Attributes

sim::PowerupType type = sim::PowerupType::SpeedBoost
 
BombCell cell {}
 
bool revealed = false
 True once the covering brick has been destroyed.
 
uint32_t revealedTick = 0
 

Detailed Description

Authoritative state for one round-scoped hidden or revealed powerup.


The documentation for this struct was generated from the following file: