Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::server::PlayerSlot Struct Reference

Current-session metadata for one accepted player assignment. More...

#include <ServerState.h>

Public Attributes

uint8_t playerId = 0
 
std::string playerName
 
bool ready = false
 
uint8_t wins = 0
 

Detailed Description

Current-session metadata for one accepted player assignment.

Slots are keyed by authoritative playerId while that assignment is active. Live transport/session ownership stays in PeerSession, and disconnect ends the assignment immediately.


The documentation for this struct was generated from the following file: