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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Current-session metadata for one accepted player assignment. More...
#include <ServerState.h>
Public Attributes | |
| uint8_t | playerId = 0 |
| std::string | playerName |
| bool | ready = false |
| uint8_t | wins = 0 |
Current-session metadata for one accepted player assignment.
Slots are keyed by authoritative playerId while that assignment is active. Live transport/session ownership stays in PeerSession, and disconnect ends the assignment immediately.