Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::server::InputRingEntry Struct Reference

One buffered authoritative input entry for a match player. More...

#include <ServerState.h>

Public Attributes

uint32_t seq = 0
 
uint8_t buttons = 0
 
bool valid = false
 True while this slot still holds an unconsumed input.
 
bool seenDirect = false
 Seen as the newest entry in a received batch.
 
bool seenBuffered = false
 Seen through redundant batch history.
 

Detailed Description

One buffered authoritative input entry for a match player.

Slots are indexed by seq % @ref kServerInputBufferSize. A slot is reusable after the stored sequence has been consumed or discarded.


The documentation for this struct was generated from the following file: