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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Bounded reconnect cache for one recently disconnected player seat. More...
#include <ServerState.h>
Public Attributes | |
| std::string | playerName |
| uint8_t | wins = 0 |
Bounded reconnect cache for one recently disconnected player seat.
This is only used for simple lobby-only score reclaim. If the same player name rejoins before another admission takes the freed seat, the server can restore the prior playerId and carried win count.