Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::server::DisconnectedPlayerReclaim Struct Reference

Bounded reconnect cache for one recently disconnected player seat. More...

#include <ServerState.h>

Public Attributes

std::string playerName
 
uint8_t wins = 0
 

Detailed Description

Bounded reconnect cache for one recently disconnected player seat.

This is only used for simple lobby-only score reclaim. If the same player name rejoins before another admission takes the freed seat, the server can restore the prior playerId and carried win count.


The documentation for this struct was generated from the following file: