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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Authoritative state for one active bomb in the current match. More...
#include <ServerState.h>
Public Attributes | |
| uint8_t | ownerId = 0 |
| BombCell | cell {} |
| uint32_t | placedTick = 0 |
| uint32_t | explodeTick = 0 |
| uint8_t | radius = 0 |
| Snapped from the owner's loadout at placement time. | |
Authoritative state for one active bomb in the current match.
Owner-derived gameplay properties are snapped at placement time.