Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::server::BombState Struct Reference

Authoritative state for one active bomb in the current match. More...

#include <ServerState.h>

Public Attributes

uint8_t ownerId = 0
 
BombCell cell {}
 
uint32_t placedTick = 0
 
uint32_t explodeTick = 0
 
uint8_t radius = 0
 Snapped from the owner's loadout at placement time.
 

Detailed Description

Authoritative state for one active bomb in the current match.

Owner-derived gameplay properties are snapped at placement time.


The documentation for this struct was generated from the following file: