Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::ServerKeyMessageAggregates Struct Reference

Sparse per-message aggregates retained for server tuning. More...

#include <NetDiagnostics.h>

Public Attributes

uint64_t snapshotSent = 0
 
uint64_t correctionSent = 0
 
uint64_t inputRecv = 0
 
uint64_t gameplayEventSent = 0
 

Detailed Description

Sparse per-message aggregates retained for server tuning.


The documentation for this struct was generated from the following file: