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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Sparse per-message aggregates retained for server tuning. More...
#include <NetDiagnostics.h>
Public Attributes | |
| uint64_t | snapshotSent = 0 |
| uint64_t | correctionSent = 0 |
| uint64_t | inputRecv = 0 |
| uint64_t | gameplayEventSent = 0 |
Sparse per-message aggregates retained for server tuning.