Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::NetClient::ClientLiveStats Struct Reference

Live multiplayer/network HUD state updated during gameplay. More...

#include <NetClient.h>

Public Attributes

uint32_t rttMs = 0
 
uint32_t rttVarianceMs = 0
 
uint32_t lossPermille = 0
 
uint32_t lastSnapshotTick = 0
 
uint32_t lastCorrectionTick = 0
 
uint32_t snapshotAgeMs = 0
 
uint32_t gameplaySilenceMs = 0
 
bool predictionActive = false
 
bool recoveryActive = false
 
uint32_t correctionCount = 0
 
uint32_t mismatchCount = 0
 
uint32_t lastCorrectionDeltaQ = 0
 
uint32_t maxPendingInputDepth = 0
 

Detailed Description

Live multiplayer/network HUD state updated during gameplay.


The documentation for this struct was generated from the following file: