Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::MsgWelcome Struct Reference

Welcome payload sent by server in response to Hello. More...

#include <NetCommon.h>

Public Attributes

uint16_t protocolVersion
 Server protocol version.
 
uint8_t playerId
 Server-assigned player identifier [0, kMaxPlayers).
 
uint16_t serverTickRate
 Authoritative server simulation tick rate. Must be greater than zero.
 

Detailed Description

Welcome payload sent by server in response to Hello.


The documentation for this struct was generated from the following file: