Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::MsgReject Struct Reference

Reject payload sent by server in response to Hello on failure. More...

#include <NetCommon.h>

Public Types

enum class  EReason : uint8_t {
  VersionMismatch = 0x01 , ServerFull = 0x02 , Banned = 0x03 , GameInProgress = 0x04 ,
  Other = 0xFF
}
 

Public Attributes

EReason reason = EReason::Other
 Rejection reason code.
 
uint16_t expectedProtocolVersion = 0
 Expected protocol version.
 

Detailed Description

Reject payload sent by server in response to Hello on failure.

Member Enumeration Documentation

◆ EReason

enum class bomberman::net::MsgReject::EReason : uint8_t
strong
Enumerator
GameInProgress 

Server is not admitting new players outside lobby/pre-start flow.


The documentation for this struct was generated from the following file: