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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Reject payload sent by server in response to Hello on failure. More...
#include <NetCommon.h>
Public Types | |
| enum class | EReason : uint8_t { VersionMismatch = 0x01 , ServerFull = 0x02 , Banned = 0x03 , GameInProgress = 0x04 , Other = 0xFF } |
Public Attributes | |
| EReason | reason = EReason::Other |
| Rejection reason code. | |
| uint16_t | expectedProtocolVersion = 0 |
| Expected protocol version. | |
Reject payload sent by server in response to Hello on failure.
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