Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::MsgMatchLoaded Struct Reference

Client acknowledgement that the gameplay scene for one round start is loaded. More...

#include <NetCommon.h>

Public Attributes

uint32_t matchId = 0
 Authoritative match identifier being acknowledged.
 

Detailed Description

Client acknowledgement that the gameplay scene for one round start is loaded.


The documentation for this struct was generated from the following file: