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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Explicit pre-start cancel edge sent when the current round start is aborted back to lobby. More...
#include <NetCommon.h>
Public Attributes | |
| uint32_t | matchId = 0 |
| Authoritative match identifier that was cancelled before start. | |
Explicit pre-start cancel edge sent when the current round start is aborted back to lobby.