Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::MsgLobbyReady Struct Reference

Client-authored desired ready state for its currently accepted lobby seat. More...

#include <NetCommon.h>

Public Attributes

uint8_t ready = 0
 1 marks ready, 0 clears ready.
 

Detailed Description

Client-authored desired ready state for its currently accepted lobby seat.


The documentation for this struct was generated from the following file: