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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Batched input payload sent by client each simulation tick. More...
#include <NetCommon.h>
Public Attributes | |
| uint32_t | baseInputSeq = 0 |
| Sequence number of the first entry in the batch. | |
| uint8_t | count = 0 |
| Number of valid entries (1..kMaxInputBatchSize). | |
| uint8_t | inputs [kMaxInputBatchSize] {} |
| Button bitmasks, zero-padded beyond count. | |
Batched input payload sent by client each simulation tick.
Carries up to kMaxInputBatchSize input entries for redundancy. Each entry is a button bitmask. Unused entries are zero-padded.