|
|
Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
|
Hello payload sent by client during handshake. More...
#include <NetCommon.h>
Public Attributes | |
| uint16_t | protocolVersion |
| Client protocol version. | |
| char | name [kPlayerNameMax] |
| Player display name in a fixed-size wire field. | |
Hello payload sent by client during handshake.
| char bomberman::net::MsgHello::name[kPlayerNameMax] |
Player display name in a fixed-size wire field.
The field is always kPlayerNameMax bytes. The value must be NUL-terminated and zero-padded. Maximum visible length is kPlayerNameMax - 1.