Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::MsgHello Struct Reference

Hello payload sent by client during handshake. More...

#include <NetCommon.h>

Public Attributes

uint16_t protocolVersion
 Client protocol version.
 
char name [kPlayerNameMax]
 Player display name in a fixed-size wire field.
 

Detailed Description

Hello payload sent by client during handshake.

Member Data Documentation

◆ name

char bomberman::net::MsgHello::name[kPlayerNameMax]

Player display name in a fixed-size wire field.

The field is always kPlayerNameMax bytes. The value must be NUL-terminated and zero-padded. Maximum visible length is kPlayerNameMax - 1.


The documentation for this struct was generated from the following file: