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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Local state currently presented for the owning player. More...
#include <ClientPrediction.h>
Public Attributes | |
| sim::TilePos | posQ {} |
| uint8_t | buttons = 0 |
| Latest local buttons, used for local facing/animation context. | |
| uint8_t | playerFlags = 0 |
| Owner-local replicated flags that affect prediction, such as speed boost. | |
Local state currently presented for the owning player.