Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::LocalPlayerState Struct Reference

Local state currently presented for the owning player. More...

#include <ClientPrediction.h>

Public Attributes

sim::TilePos posQ {}
 
uint8_t buttons = 0
 Latest local buttons, used for local facing/animation context.
 
uint8_t playerFlags = 0
 Owner-local replicated flags that affect prediction, such as speed boost.
 

Detailed Description

Local state currently presented for the owning player.


The documentation for this struct was generated from the following file: