Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::ClientSessionConfig Struct Reference

Client session metadata captured progressively as a multiplayer connection runs. More...

#include <ClientDiagnostics.h>

Public Attributes

uint16_t protocolVersion = 0
 
uint16_t clientTickRate = 0
 
bool predictionEnabled = false
 
bool remoteSmoothingEnabled = false
 
std::optional< uint8_t > assignedPlayerId {}
 
std::optional< uint16_t > serverTickRate {}
 

Detailed Description

Client session metadata captured progressively as a multiplayer connection runs.


The documentation for this struct was generated from the following file: