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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Sparse per-message aggregates retained for client diagnostics and tuning. More...
#include <ClientDiagnostics.h>
Public Attributes | |
| uint64_t | snapshotRecv = 0 |
| uint64_t | correctionRecv = 0 |
| uint64_t | inputSent = 0 |
| uint64_t | gameplayEventRecv = 0 |
Sparse per-message aggregates retained for client diagnostics and tuning.