Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::ClientKeyMessageAggregates Struct Reference

Sparse per-message aggregates retained for client diagnostics and tuning. More...

#include <ClientDiagnostics.h>

Public Attributes

uint64_t snapshotRecv = 0
 
uint64_t correctionRecv = 0
 
uint64_t inputSent = 0
 
uint64_t gameplayEventRecv = 0
 

Detailed Description

Sparse per-message aggregates retained for client diagnostics and tuning.


The documentation for this struct was generated from the following file: