Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::AnimationEntity Struct Reference

Animation part for clipping. More...

#include <Animation.h>

Public Member Functions

 AnimationEntity (const unsigned int posX, const unsigned int posY, const unsigned int w, const unsigned int h)
 Construct a new Animation Entity object.
 

Public Attributes

unsigned int positionX = 0
 
unsigned int positionY = 0
 
unsigned int width = 0
 
unsigned int height = 0
 

Detailed Description

Animation part for clipping.

Constructor & Destructor Documentation

◆ AnimationEntity()

bomberman::AnimationEntity::AnimationEntity ( const unsigned int  posX,
const unsigned int  posY,
const unsigned int  w,
const unsigned int  h 
)
inline

Construct a new Animation Entity object.

Parameters
posX
posY
w
h

The documentation for this struct was generated from the following file: