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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Files | |
| ClientPrediction.cpp | |
| Implementation of client-side local prediction, replay, and recovery helpers. | |
| ClientPrediction.h | |
| Client-side local prediction history, correction replay, and recovery state. | |
| NetClient.Connection.cpp | |
| Connection lifecycle and transport teardown for the client-side multiplayer connection hub. | |
| NetClient.cpp | |
| Shared construction and common state access for the client-side multiplayer connection hub. | |
| NetClient.h | |
| Client-side multiplayer connection lifecycle and packet endpoint. | |
| NetClient.Protocol.cpp | |
| Authoritative message caching and protocol handlers for the client-side multiplayer connection hub. | |
| NetClient.Runtime.cpp | |
| Network pumping and outgoing runtime messaging for the client-side multiplayer connection hub. | |
| NetClientInternal.h | |