Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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Client Directory Reference

Files

 ClientPrediction.cpp
 Implementation of client-side local prediction, replay, and recovery helpers.
 
 ClientPrediction.h
 Client-side local prediction history, correction replay, and recovery state.
 
 NetClient.Connection.cpp
 Connection lifecycle and transport teardown for the client-side multiplayer connection hub.
 
 NetClient.cpp
 Shared construction and common state access for the client-side multiplayer connection hub.
 
 NetClient.h
 Client-side multiplayer connection lifecycle and packet endpoint.
 
 NetClient.Protocol.cpp
 Authoritative message caching and protocol handlers for the client-side multiplayer connection hub.
 
 NetClient.Runtime.cpp
 Network pumping and outgoing runtime messaging for the client-side multiplayer connection hub.
 
 NetClientInternal.h