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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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This is the complete list of members for bomberman::net::ClientPrediction, including all inherited members.
| applyLocalInput(uint32_t inputSeq, uint8_t buttons, const sim::TileMap &map) noexcept | bomberman::net::ClientPrediction | |
| ClientPrediction()=default (defined in bomberman::net::ClientPrediction) | bomberman::net::ClientPrediction | |
| currentState() const noexcept | bomberman::net::ClientPrediction | inline |
| isInitialized() const noexcept | bomberman::net::ClientPrediction | inline |
| lastRecordedInputSeq() const noexcept | bomberman::net::ClientPrediction | inline |
| reconcileAndReplay(const MsgCorrection &correction, const sim::TileMap &map) noexcept | bomberman::net::ClientPrediction | |
| reset() noexcept | bomberman::net::ClientPrediction | |
| stats() const noexcept | bomberman::net::ClientPrediction | inline |
| suspend() noexcept | bomberman::net::ClientPrediction |