Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::net::ClientPrediction Member List

This is the complete list of members for bomberman::net::ClientPrediction, including all inherited members.

applyLocalInput(uint32_t inputSeq, uint8_t buttons, const sim::TileMap &map) noexceptbomberman::net::ClientPrediction
ClientPrediction()=default (defined in bomberman::net::ClientPrediction)bomberman::net::ClientPrediction
currentState() const noexceptbomberman::net::ClientPredictioninline
isInitialized() const noexceptbomberman::net::ClientPredictioninline
lastRecordedInputSeq() const noexceptbomberman::net::ClientPredictioninline
reconcileAndReplay(const MsgCorrection &correction, const sim::TileMap &map) noexceptbomberman::net::ClientPrediction
reset() noexceptbomberman::net::ClientPrediction
stats() const noexceptbomberman::net::ClientPredictioninline
suspend() noexceptbomberman::net::ClientPrediction