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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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This is the complete list of members for bomberman::StageScene, including all inherited members.
| addObject(std::shared_ptr< Object > object) | bomberman::Scene | |
| draw() const | bomberman::Scene | |
| game (defined in bomberman::Scene) | bomberman::Scene | protected |
| getCamera() const | bomberman::Scene | inline |
| insertObject(std::shared_ptr< Object > object, int position) | bomberman::Scene | |
| onEnter() | bomberman::Scene | virtual |
| onEvent(const SDL_Event &event) | bomberman::Scene | virtual |
| onExit() | bomberman::Scene | virtual |
| onNetInputQueued(uint32_t inputSeq, uint8_t buttons) | bomberman::Scene | virtual |
| removeObject(std::shared_ptr< Object > object) | bomberman::Scene | |
| Scene(Game *game) | bomberman::Scene | |
| setCamera(const int x, const int y) | bomberman::Scene | |
| StageScene(Game *game, const unsigned int level, const unsigned int score, LevelMode mode) | bomberman::StageScene | |
| update(const unsigned int delta) override | bomberman::StageScene | virtual |
| wantsNetworkInputPolling() const | bomberman::Scene | inlinevirtual |
| ~Scene() | bomberman::Scene | virtual |