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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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This is the complete list of members for bomberman::SingleplayerLevelScene, including all inherited members.
| addObject(std::shared_ptr< Object > object) | bomberman::Scene | |
| backgroundObjectLastNumber (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| clearLocalMovementInput() | bomberman::LevelScene | |
| draw() const | bomberman::Scene | |
| fieldPositionX (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| fieldPositionY (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| game (defined in bomberman::Scene) | bomberman::Scene | protected |
| generateTileMap(std::optional< uint32_t > mapSeed) (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| getCamera() const | bomberman::Scene | inline |
| getFieldTransform() const | bomberman::LevelScene | inline |
| initializeLevelWorld(std::optional< uint32_t > mapSeed) | bomberman::LevelScene | protected |
| insertObject(std::shared_ptr< Object > object, int position) | bomberman::Scene | |
| isPaused (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| LevelScene(Game *game, const unsigned int stage, const unsigned int prevScore, std::optional< uint32_t > mapSeed=std::nullopt) | bomberman::LevelScene | |
| menuMusic (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| onEnter() override | bomberman::LevelScene | virtual |
| onEvent(const SDL_Event &event) override | bomberman::LevelScene | virtual |
| onExit() override | bomberman::LevelScene | virtual |
| onKeyPressed(SDL_Scancode scancode) override | bomberman::SingleplayerLevelScene | protectedvirtual |
| onNetInputQueued(uint32_t inputSeq, uint8_t buttons) | bomberman::Scene | virtual |
| player (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| playerDirectionX (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| playerDirectionY (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| playerPos_ | bomberman::LevelScene | protected |
| removeObject(std::shared_ptr< Object > object) | bomberman::Scene | |
| scaledTileSize (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| Scene(Game *game) | bomberman::Scene | |
| setCamera(const int x, const int y) | bomberman::Scene | |
| setLocalPlayerPositionQ(sim::TilePos posQ) | bomberman::LevelScene | protected |
| SingleplayerLevelScene(Game *game, unsigned int stage, unsigned int prevScore, std::optional< uint32_t > mapSeed=std::nullopt) (defined in bomberman::SingleplayerLevelScene) | bomberman::SingleplayerLevelScene | |
| spawnBrick(const int positionX, const int positionY) (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| spawnGrass(const int positionX, const int positionY) (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| spawnPlayer(const int positionX, const int positionY) (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| spawnStone(const int positionX, const int positionY) (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| stage (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| stepLocalPlayerMovement() | bomberman::LevelScene | protected |
| supportsPause() const | bomberman::LevelScene | inlineprotectedvirtual |
| syncPlayerSpriteToSimPosition() | bomberman::LevelScene | protected |
| tiles (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| update(const unsigned int delta) override | bomberman::LevelScene | virtual |
| updateCamera() (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| updateLevel(unsigned int delta) override | bomberman::SingleplayerLevelScene | protectedvirtual |
| updateMovement(const bool isPressed, const int keycode) (defined in bomberman::LevelScene) | bomberman::LevelScene | protected |
| usesEventDrivenLocalMovement() const | bomberman::LevelScene | inlinevirtual |
| wantsNetworkInputPolling() const | bomberman::Scene | inlinevirtual |
| ~LevelScene() override=default (defined in bomberman::LevelScene) | bomberman::LevelScene | virtual |
| ~Scene() | bomberman::Scene | virtual |