Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::SingleplayerLevelScene Member List

This is the complete list of members for bomberman::SingleplayerLevelScene, including all inherited members.

addObject(std::shared_ptr< Object > object)bomberman::Scene
backgroundObjectLastNumber (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
clearLocalMovementInput()bomberman::LevelScene
draw() constbomberman::Scene
fieldPositionX (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
fieldPositionY (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
game (defined in bomberman::Scene)bomberman::Sceneprotected
generateTileMap(std::optional< uint32_t > mapSeed) (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
getCamera() constbomberman::Sceneinline
getFieldTransform() constbomberman::LevelSceneinline
initializeLevelWorld(std::optional< uint32_t > mapSeed)bomberman::LevelSceneprotected
insertObject(std::shared_ptr< Object > object, int position)bomberman::Scene
isPaused (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
LevelScene(Game *game, const unsigned int stage, const unsigned int prevScore, std::optional< uint32_t > mapSeed=std::nullopt)bomberman::LevelScene
menuMusic (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
onEnter() overridebomberman::LevelScenevirtual
onEvent(const SDL_Event &event) overridebomberman::LevelScenevirtual
onExit() overridebomberman::LevelScenevirtual
onKeyPressed(SDL_Scancode scancode) overridebomberman::SingleplayerLevelSceneprotectedvirtual
onNetInputQueued(uint32_t inputSeq, uint8_t buttons)bomberman::Scenevirtual
player (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
playerDirectionX (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
playerDirectionY (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
playerPos_bomberman::LevelSceneprotected
removeObject(std::shared_ptr< Object > object)bomberman::Scene
scaledTileSize (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
Scene(Game *game)bomberman::Scene
setCamera(const int x, const int y)bomberman::Scene
setLocalPlayerPositionQ(sim::TilePos posQ)bomberman::LevelSceneprotected
SingleplayerLevelScene(Game *game, unsigned int stage, unsigned int prevScore, std::optional< uint32_t > mapSeed=std::nullopt) (defined in bomberman::SingleplayerLevelScene)bomberman::SingleplayerLevelScene
spawnBrick(const int positionX, const int positionY) (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
spawnGrass(const int positionX, const int positionY) (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
spawnPlayer(const int positionX, const int positionY) (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
spawnStone(const int positionX, const int positionY) (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
stage (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
stepLocalPlayerMovement()bomberman::LevelSceneprotected
supportsPause() constbomberman::LevelSceneinlineprotectedvirtual
syncPlayerSpriteToSimPosition()bomberman::LevelSceneprotected
tiles (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
update(const unsigned int delta) overridebomberman::LevelScenevirtual
updateCamera() (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
updateLevel(unsigned int delta) overridebomberman::SingleplayerLevelSceneprotectedvirtual
updateMovement(const bool isPressed, const int keycode) (defined in bomberman::LevelScene)bomberman::LevelSceneprotected
usesEventDrivenLocalMovement() constbomberman::LevelSceneinlinevirtual
wantsNetworkInputPolling() constbomberman::Sceneinlinevirtual
~LevelScene() override=default (defined in bomberman::LevelScene)bomberman::LevelScenevirtual
~Scene()bomberman::Scenevirtual