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Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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This is the complete list of members for bomberman::Game, including all inherited members.
| disconnectNetClientIfActive(bool blockUntilComplete=true) | bomberman::Game | |
| Game(const std::string &windowName, int windowWidth, int windowHeight, net::NetClient *inNetClient=nullptr, uint16_t serverPort=net::kDefaultServerPort, bool mute=false, MultiplayerClientConfig multiplayerConfig={}) | bomberman::Game | |
| getAssetManager() const | bomberman::Game | |
| getMultiplayerClientConfig() const | bomberman::Game | |
| getNetClient() const | bomberman::Game | |
| getRenderer() const | bomberman::Game | |
| getSceneManager() const | bomberman::Game | |
| getServerPort() const | bomberman::Game | |
| getWindowHeight() const | bomberman::Game | |
| getWindowWidth() const | bomberman::Game | |
| isPredictionEnabled() const | bomberman::Game | |
| isRemoteSmoothingEnabled() const | bomberman::Game | |
| run() | bomberman::Game | |
| stop() | bomberman::Game | |
| suppressBombInputUntilReleased() | bomberman::Game | |
| tryGetLatestSnapshot(net::MsgSnapshot &out) const | bomberman::Game | |
| ~Game() | bomberman::Game |