Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::Game Member List

This is the complete list of members for bomberman::Game, including all inherited members.

disconnectNetClientIfActive(bool blockUntilComplete=true)bomberman::Game
Game(const std::string &windowName, int windowWidth, int windowHeight, net::NetClient *inNetClient=nullptr, uint16_t serverPort=net::kDefaultServerPort, bool mute=false, MultiplayerClientConfig multiplayerConfig={})bomberman::Game
getAssetManager() constbomberman::Game
getMultiplayerClientConfig() constbomberman::Game
getNetClient() constbomberman::Game
getRenderer() constbomberman::Game
getSceneManager() constbomberman::Game
getServerPort() constbomberman::Game
getWindowHeight() constbomberman::Game
getWindowWidth() constbomberman::Game
isPredictionEnabled() constbomberman::Game
isRemoteSmoothingEnabled() constbomberman::Game
run()bomberman::Game
stop()bomberman::Game
suppressBombInputUntilReleased()bomberman::Game
tryGetLatestSnapshot(net::MsgSnapshot &out) constbomberman::Game
~Game()bomberman::Game