Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::Enemy Member List

This is the complete list of members for bomberman::Enemy, including all inherited members.

addAnimation(std::shared_ptr< Animation > animation)bomberman::Sprite
attachToCamera(bool isAttached=true)bomberman::Object
canAttack() constbomberman::Enemy
clip (defined in bomberman::Object)bomberman::Objectprotected
colorModB (defined in bomberman::Object)bomberman::Objectprotected
colorModG (defined in bomberman::Object)bomberman::Objectprotected
colorModR (defined in bomberman::Object)bomberman::Objectprotected
draw(const SDL_Rect &camera) constbomberman::Object
Enemy(std::shared_ptr< SDL_Texture > texture, SDL_Renderer *renderer)bomberman::Enemy
flipping (defined in bomberman::Object)bomberman::Objectprotected
generateNewPath()bomberman::Enemy
getAttackRadius() constbomberman::Enemy
getHeight() constbomberman::Object
getPositionX() constbomberman::Object
getPositionXF() constbomberman::Object
getPositionY() constbomberman::Object
getPositionYF() constbomberman::Object
getRect() constbomberman::Object
getRectF() constbomberman::Object
getWidth() constbomberman::Object
isMoving() constbomberman::Creature
isMovingToCell() constbomberman::Enemy
isVisible() constbomberman::Object
moveTo(const int x, const int y)bomberman::Enemy
moveToCell(std::pair< int, int > pathToCell)bomberman::Enemy
Object(SDL_Renderer *renderer)bomberman::Object
positionX (defined in bomberman::Object)bomberman::Objectprotected
positionY (defined in bomberman::Object)bomberman::Objectprotected
prevPosDeltaX (defined in bomberman::Creature)bomberman::Creatureprotected
prevPosDeltaY (defined in bomberman::Creature)bomberman::Creatureprotected
rect (defined in bomberman::Object)bomberman::Objectprotected
renderer (defined in bomberman::Object)bomberman::Objectprotected
revertLastMove()bomberman::Creature
setAIType(AIType type)bomberman::Enemy
setClip(const int width, const int height, const int x, const int y)bomberman::Object
setColorMod(Uint8 r, Uint8 g, Uint8 b)bomberman::Object
setFlip(SDL_RendererFlip flip)bomberman::Object
setMoving(bool isMoving)bomberman::Creature
setPosition(const int x, const int y)bomberman::Object
setPositionF(const float x, const float y)bomberman::Object
setSize(const int width, const int height)bomberman::Object
setVisible(bool isVisible)bomberman::Object
Sprite(std::shared_ptr< SDL_Texture > texture, SDL_Renderer *renderer)bomberman::Creature
texture (defined in bomberman::Object)bomberman::Objectprotected
update(const unsigned int delta) overridebomberman::Enemyvirtual
~Object()bomberman::Objectvirtual