Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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bomberman::ConnectScene Member List

This is the complete list of members for bomberman::ConnectScene, including all inherited members.

addObject(std::shared_ptr< Object > object)bomberman::Scene
ConnectScene(Game *game, uint16_t port)bomberman::ConnectScene
draw() constbomberman::Scene
game (defined in bomberman::Scene)bomberman::Sceneprotected
getCamera() constbomberman::Sceneinline
insertObject(std::shared_ptr< Object > object, int position)bomberman::Scene
onEnter() overridebomberman::ConnectScenevirtual
onEvent(const SDL_Event &event) overridebomberman::ConnectScenevirtual
onExit() overridebomberman::ConnectScenevirtual
onNetInputQueued(uint32_t inputSeq, uint8_t buttons)bomberman::Scenevirtual
removeObject(std::shared_ptr< Object > object)bomberman::Scene
Scene(Game *game)bomberman::Scene
setCamera(const int x, const int y)bomberman::Scene
update(unsigned int delta) overridebomberman::ConnectScenevirtual
wantsNetworkInputPolling() constbomberman::Sceneinlinevirtual
~Scene()bomberman::Scenevirtual