Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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PlayerColors.h
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#ifndef BOMBERMAN_UTIL_PLAYERCOLORS_H
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#define BOMBERMAN_UTIL_PLAYERCOLORS_H
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#include <array>
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#include <cstddef>
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#include <cstdint>
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namespace
bomberman::util
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{
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struct
PlayerColor
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{
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uint8_t r = 0xFF;
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uint8_t g = 0xFF;
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uint8_t b = 0xFF;
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};
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constexpr
std::array<PlayerColor, 8> kPlayerColors = {{
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{0xFF, 0x22, 0x22},
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{0x22, 0xFF, 0x22},
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{0x22, 0x88, 0xFF},
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{0xFF, 0xFF, 0x22},
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{0xFF, 0x88, 0x22},
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{0xD4, 0x4D, 0xFF},
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{0x22, 0xFF, 0xD5},
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{0xFF, 0x66, 0xB3},
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}};
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constexpr
std::size_t kPlayerColorCount = kPlayerColors.size();
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[[nodiscard]]
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constexpr
PlayerColor colorForPlayerId(
const
uint8_t playerId)
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{
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return
kPlayerColors[
static_cast<
std::size_t
>
(playerId) % kPlayerColorCount];
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}
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}
// namespace bomberman::util
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#endif
// BOMBERMAN_UTIL_PLAYERCOLORS_H
bomberman::util
Small shared utility helpers that do not belong to the networking, simulation, or scene subsystems.
Definition
PlayerColors.h:12
bomberman::util::PlayerColor
Definition
PlayerColors.h:14
Util
PlayerColors.h
Nicolas Martin
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