Bomberman Multiplayer
Authoritative multiplayer networking layer for Bomberman.
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GameOverScene.h
1#ifndef _BOMBERMAN_SCENES_GAME_OVER_SCENE_H_
2#define _BOMBERMAN_SCENES_GAME_OVER_SCENE_H_
3
4#include <SDL.h>
5#include <memory>
6
7#include "Entities/Text.h"
8#include "Scenes/Scene.h"
9
10namespace bomberman
11{
16 class GameOverScene : public Scene
17 {
18 public:
24 GameOverScene(Game* game);
30 virtual void update(const unsigned int delta) override;
31
32 private:
33 // timer until switch to next menu
34 int untilNextSceneTimer = 0;
35 // const
36 const int sceneTimer = 2000;
37 };
38} // namespace bomberman
39
40#endif // _BOMBERMAN_SCENES_GAME_OVER_SCENE_H_
Game Over Scene.
Definition GameOverScene.h:17
virtual void update(const unsigned int delta) override
Trigger on update if scene is active.
Definition GameOverScene.cpp:22
Definition Game.h:23
Scene base class.
Definition Scene.h:17