1#ifndef _BOMBERMAN_ENTITIES_CREATURE_H_
2#define _BOMBERMAN_ENTITIES_CREATURE_H_
4#include "Entities/Sprite.h"
40 float prevPosDeltaX = 0.0f;
41 float prevPosDeltaY = 0.0f;
Creature class.
Definition Creature.h:13
void setMoving(bool isMoving)
Set creature to move.
Definition Creature.cpp:10
void revertLastMove()
Revert last movement of creature.
Definition Creature.cpp:5
bool isMoving() const
Is creature moving at this moment.
Definition Creature.cpp:15
Sprite object - for drawable objects.
Definition Sprite.h:19
Sprite(std::shared_ptr< SDL_Texture > texture, SDL_Renderer *renderer)
Construct a new Sprite object.
Definition Sprite.cpp:5